Fuse Immersion · new programme

Build beyond
the screen.

Fuse Foundry XR Lab is a four-session creation programme for young people who want to make spatial pieces, collaborate on a shared world, and present what they have made.

PathwaysKids + teens
Format4 weekly sessions
OutcomeShared world
FinalePublic showcase
01 The new canvas

From an idea
to a world.

Participants start by exploring immersive experiences, sketching an idea in virtual reality, and gathering references. Across four sessions, individual creations become a collective environment with its own story, identity, and walk-through showcase.

Kids · ages 10–13

Big Little Geniuses

An Open Brush-led studio for digital pieces, imagination-led world building, and a shared VIVERSE exhibition world. Selected shape-compatible pieces may be adapted for 3D printing.

  • Open Brush creation
  • VIVERSE exhibition world
  • 90-minute weekly sessions
  • Maximum 6 creators per group
Teens · ages 13–18

XR Makers Lab

A Gravity Sketch-led lab for 3D-printable pieces, collaborative world building, and a public VRChat showcase that visitors can enter and explore.

  • Gravity Sketch creation
  • VRChat exhibition world
  • Two-hour weekly sessions
  • Maximum 6 makers per group
02 Four-session journey

Explore. Define.
Build. Showcase.

Both pathways share the same progression, with the tools and exhibition platform adapted for each age group.

01

Preview & sketch

Explore Kingspray Graffiti, Google Earth VR, virtual worlds and VR films. Draw an idea on paper, then create a first sketch in VR.

Takeaway: paper idea + VR screenshot
02

Define the main idea

Develop the piece with more detailed tools, bring visual references, confirm teams for larger projects, and define the group’s shared world theme.

Takeaway: idea + teams + world theme
03

Pieces enter the world

Position early drafts inside the common world, then develop the stories, movements and visitor interactions that connect each creation.

Takeaway: shared-world draft
04

Name, frame & test

Create the world statement, name the experience, make visual identity elements, and test how visitors will move through the final work.

Takeaway: public showcase ready
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